True Dungeon Riddle Reveal
Here's a breakdown of the riddles in all the rooms for the above ground adventure in True Dungeon.
Room 1: Column room. The intent of this room was to get the group to work together. If the egg was dropped, it would have smashed and triggered a shadow monster encounter.
Room 2: Fairy room. Tears of the mother were a clue to look at the stalagtites in the room for the stone to be placed in the pool.
Room 3: Clock room. The drawer was a red herring and intended to show that "Notes IX" was to be read backwards as "drawer" is "reward" spelled backwards. The riddle was to be solved by positioning the rod to have the middle post cast a shadow on 11 o'clock.
Room 4: Silence spell room. We figured this riddle out fairly easily. On the hard core after 9 pm runs, the riddle was written in invisible ink which was only seen after casting a Detect Magic spell.
Room 5: Poisoned number panels room. We solved this one using Detect Poison but there was also a logic method to solve it. The panels were in alphabetical order and fifteen was the number we needed. The clue stated that it was as easy as "one, three, two" to get us thinking about alphabetizing.
Room 6: Scrying pool room. Bardic symbols were also a red herring. The correct bottle was the smallest, most plain bottle. If we would have dumped the correct liquid in the pool, we would have seen an infared view of the battle below in the dungeon.
Room 7: Room of Death. It was just a matter of not having enough time to get the pieces in the correct order. Apparently, the groups that lived only let one or two people work on it.
In our opinion, the dungeon based battle was a lot tougher than the above the ground. Granted, we went through on the "hard core" ruleset so had more traps, took more damage, and monsters' stats were beefed up. We made it to the second to last room and all our party but one died.
Time to sleep now, tired after 4 days!
3 Comments:
Man, I'm not surprised we didn't figure those out. I could've looked at them all day and not come up with that stuff. It was still fun though. I'd definitely do it again next year.
8:43 AM
During the riddle reveal yesterday, they stated that approximately 70% of the 3000 people that went through TD made it to the last rooms. Less than 20% of the 3000 actually survived the last rooms.
During the hard core ruleset Saturday night, we had the option to add an eighth party member to our group, a half-orc barbarian. I must say that the guy who played Grog did some of the finest role-playing I've seen. "Grog hurt." "Grog hit shadow." "Grog need heal." And unfortunately in the chess room of death, "Grog die now." Too funny!
11:10 AM
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3:48 PM
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